by Adam Lefton This is a great piece on choosing the terms we use carefully…such as People ‘Users’… I’ve worked in UX for the better part of a decade. From now on, I plan to remove the word “user” and any associated terms—like “UX” and “user experience”—from my vocabulary. It’ll take time. I’ll start by […]
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In the past, when someone asked me what my profession was, I would usually say Product Designer. They would immediately ask me what kind of product. Furniture, airplanes, radios, headphones, sex toys? Embarrassed, I would clarify that I meant digital products—“you know, like websites and apps.” To which I would receive a look of confusion.
“I like to call those things products because they make me feel important. But usually, I just work with pixels and make-believe stuff,” I would further explain.
Now I just say I’m a designer.
This hasn’t avoided questions, though. I still have to clarify that no, I don’t design interiors, clothes, or lamps (but I would love to!)
I often wonder what would happen if I got to design physical products coming as a screen product designer. Would I follow the same human-centered process or would I try to design pixel-perfect chairs?
Here are some comics exploring this idea.
Note: After each image, there’s a text version of the comic. This is so that they’re a bit more accessible, in case you wonder why the redundancy.
The relationship between user experience (UX) designers and machine learning (ML) data scientists has emerged as a site for research since 2017. Central to recent findings is the limited ability of UX designers to conceive of new ways to use ML (Yang et al. 2018). This is due to a number of factors. Firstly, human […]