Design & Development: Leveraging social and economic growth through design policies – by Gabriel Patrocinio and Jose Mauro Nunes (eds.) has just been launched and is available at Amazon (Kindle) and other digital platforms (ePUB).
The book brings together a team of experts from around the world – including Gui Bonsiepe, Victor Margolin and Mugendi K. M’Rithaa (former ICSID President) – to discuss Design as a tool for national and regional development. Two exclusive and previously unpublished documents of the United Nations Industrial Development Organization are also reproduced in the book, after more than four decades.
Originally launched in Brazil, the book received two awards (in Brazil) and took part of two exhibitions in Europe (Lisbon and Madrid), being hailed as “a theoretical and academic milestone, with potential to change the current practice and understanding of Design.”
We kindly ask you to help us not only by sharing the news, but also reviewing the book at Amazon and other platforms.
Design languages began with the industrial revolution as a response to the emergence of machine culture and mass production as it encountered traditional artisan aesthetics. These base languages evolved into a set of aesthetics that are expressed today among various design languages.
a design language can be compared to an iceberg: there is its above-water, visible forms–its aesthetic, and a submerged, imperceptible body–that deeper cultural content upon which the aesthetic is based and only thanks to which that aesthetic can even be perceived as meaningful
The book begins with the origins of aesthetic movements in the 1850s to 1950s and moves on to the articulation of the early languages into threads which exist in contemporary culture. The final section of the book discusses contemporary design culture from the perspective of the threads of environmental sustainability and our daily immersion in digital technology.
Creative thinking and problem-solving are essential parts of the design process to turn ideas into innovation and break the barriers against creativity. One of the successful methods used in creative thinking is the SCAMPER technique. While there are different creative thinking and problem-solving techniques such as reversed brainstorming, Hurson’s thinking model, the six hats of critical thinking and Lego Serious Play, SCAMPER is considered one of the easiest and most direct methods. The SCAMPER technique is based very simply on the idea that what is new is actually a modification of existing old things around us.
There seems to be broad agreement on the urgent need to make sure that everyone (pre-work, working, and in transition) is equipped to navigate a world disrupted by radical and accelerating changes in the future of work, caused by AI and the 4th Industrial Revolution.
This urgent imperative may open up the opportunity to reinvent education, potentially utilizing recent advances in innovation frameworks, methods and practice. These suggest that learning can be radically accelerated and democratized, in part by leveraging technology and cloud-based knowledge libraries to break down silos and traditional hierarchies. As a result it can become more fundamentally flexible, iterative and self-directed (heutagogy).
The workshop outlined below is just a proof-of-concept for what we call fractal learning. It’s the roughest of drafts, sketched in response to a challenge: can we develop a “seed methodology”, a “Minimum Viable Instruction” package which starts any individual on a learning / innovating / goal-achieving journey, spiraling out from the first iterative cycle to acquire a broad and personalized toolbox of learning and problem-solving skills.