Tag Archives: Design Thinking

Designers wanted for COVID-19 project

 

In an urgent effort to mobilize the global design community to address the COVID-19 pandemic, the World Design Organization (WDO) is calling on all available designers to commit to an initiative that will propose design-led solutions to a number of pressing challenges that are affecting us all.

In collaboration with IBM’s Corporate Service Corps and Design for America, WDO set out last week to identify over 180 challenge statements from across the globe. In a 24-hour turnaround, these issues have been distilled into seven large themes with the greatest potential for impact if addressed now.

WDO is calling on all those designers who can commit some time to work remotely together over the course of the next 10-14 days. They are looking for participants and team leaders to build working groups around these themes immediately. If you would like to participate, submit your interest below.

This Coronavirus pandemic as we all know represents the greatest challenge we have faced collectively and as designers and design thinkers have a duty to use our considerable skills to do our part to help address some of its most significant challenges.

Given the urgency and the alarming rate of this pandemic, workgroups will start working as of Wednesday, 25 March 2020.

JOIN HERE

 

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Frameworks for Product Managers


A collection of resources and techniques to help you create better products.

Visit: https://www.product-frameworks.com/

A Guide to the SCAMPER Technique for Creative Thinking

Creative thinking and problem-solving are essential parts of the design process to turn ideas into innovation and break the barriers against creativity. One of the successful methods used in creative thinking is the SCAMPER technique. While there are different creative thinking and problem-solving techniques such as reversed brainstorming, Hurson’s thinking model, the six hats of critical thinking and Lego Serious Play, SCAMPER is considered one of the easiest and most direct methods. The SCAMPER technique is based very simply on the idea that what is new is actually a modification of existing old things around us.

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Fractal Learning / Meta Thinking

There seems to be broad agreement on the urgent need to make sure that everyone (pre-work, working, and in transition) is equipped to navigate a world disrupted by radical and accelerating changes in the future of work, caused by AI and the 4th Industrial Revolution.

This urgent imperative may open up the opportunity to reinvent education, potentially utilizing recent advances in innovation frameworks, methods and practice. These suggest that learning can be radically accelerated and democratized, in part by leveraging technology and cloud-based knowledge libraries to break down silos and traditional hierarchies. As a result it can become more fundamentally flexible, iterative and self-directed (heutagogy).

The workshop outlined below is just a proof-of-concept for what we call fractal learning. It’s the roughest of drafts, sketched in response to a challenge: can we develop a “seed methodology”, a “Minimum Viable Instruction” package which starts any individual on a learning / innovating / goal-achieving journey, spiraling out from the first iterative cycle to acquire a broad and personalized toolbox of learning and problem-solving skills.

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Design Research News

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20-22 April 2020 – DTRS

We are very pleased to announce the 13th symposium in the DTRS (Design
Thinking Research Symposium) series, which will take place on April 20-22,
2021, at the Technion-Israel Institute of Technology in Haifa, Israel. The
theme of the symposium will be:

Expanding the frontiers of design: A blessing or a curse?

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BY SYUZI PAKHCHYAN The way we interact with our devices is dramatically changing. Instead of stroking screens, we are chatting with digital assistants. Instead of searching for information, we are seeking advice. Instead of looking to be entertained, we are expecting to be understood. As we seamlessly transition from screen-based interfaces to voice-first interactions, we […]

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