Tag Archives: technology

Using technology to bring meaningful arts-based recreation to older adults — rehabINK | A world of rehabilitation research, practice, and advocacy

Swathi Swaminathan, Aviva Altschuler, Lynn Hasher, & Kelly Murphy Arts-based recreation for older adults can stimulate memory and make people feel good. This commentary highlights an online, visual arts platform that can be accessed by computer or tablet. ArtontheBrain can help older adults connect with their communities as part of aging well.

via Using technology to bring meaningful arts-based recreation to older adults — rehabINK | A world of rehabilitation research, practice, and advocacy

Wikifactory – Shaping the future together

Shaping the future

Become part of a founding community of designers, engineers and creatives from over 100 countries that are shaping the future of how things are made.

Join our BETA today for free ➤ https://wikifactory.com/

That future where you could have an idea for a new product and make it happen is here. We power incredible teams and communities working on the leading edge of product innovation. What is amazing is that you can take part. This isn’t innovation behind closed doors. ➤ https://wikifactory.com/featured

From robotics to furniture, clay 3D printing to prosthetics, bio-tech to aeroponics – we’re a fast growing community using Wikifactory to accelerate product innovation and solve the world’s most pressing challenges. Get involved or start your own workspace. ➤ https://wikifactory.com/sign-up

#digitalfabrication #productdevelopment #productdesign #hardware #CAD #PLM #PDM #robotics #3dprinting #3dprint #cnc #lasercutting #lasercutter #fablab #fablabs #makerspace #hackspace #distributeddesign #agile #makers #makersgonnamake #Iot #robots #industrialdesign #manufacturers #industry4 #innovation #productinnovation #additivemanufacturing #diy

Generative Art – Design – Architecture International Conference

 

 

ARGENIA – GENERATIVE INDUSTRIAL DESIGN
by
C E L E S T I N O   S O D D U
A generated species of COFFEE POTS
each one different, unique and unrepeatable, as in nature from the website http://www.generativedesign.com/

We are pleased to invite You to participate to the 22nd Generative Art
> International Conference at the Museum of Villa Giulia in Rome, Italy the
> 19th, 20th and 21st of December 2019.
> (http://www.generativeart.com/loc2019/)

If you like to share with us your scientific and creative work and your
> design experiences, please, send us a proposal of paper, artworks,
> installation, poster and/or live performances (the template is in the
> website www.generativeart.com).

Follow Celestino Soddu  (LinkedIn) > Chair of Generative Art Conferences

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Design in Technology — Make choices and create choices! A diverging and converging blog by Christof Zürn

John Maeda Design in Tech reports. NEW: 2018

via Design in Technology — Make choices and create choices! A diverging and converging blog by Christof Zürn

Design Resources from Google

Supporting the future of design and technology

Visit: https://design.google/

If Screen Product Designers Designed Physical Products

In the past, when someone asked me what my profession was, I would usually say Product Designer. They would immediately ask me what kind of product. Furniture, airplanes, radios, headphones, sex toys? Embarrassed, I would clarify that I meant digital products—“you know, like websites and apps.” To which I would receive a look of confusion.

“I like to call those things products because they make me feel important. But usually, I just work with pixels and make-believe stuff,” I would further explain.

Now I just say I’m a designer.

 

This hasn’t avoided questions, though. I still have to clarify that no, I don’t design interiors, clothes, or lamps (but I would love to!)

I often wonder what would happen if I got to design physical products coming as a screen product designer. Would I follow the same human-centered process or would I try to design pixel-perfect chairs?

Here are some comics exploring this idea.

Note: After each image, there’s a text version of the comic. This is so that they’re a bit more accessible, in case you wonder why the redundancy.

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