In the past, when someone asked me what my profession was, I would usually say Product Designer. They would immediately ask me what kind of product. Furniture, airplanes, radios, headphones, sex toys? Embarrassed, I would clarify that I meant digital products—“you know, like websites and apps.” To which I would receive a look of confusion.
“I like to call those things products because they make me feel important. But usually, I just work with pixels and make-believe stuff,” I would further explain.
Now I just say I’m a designer.
This hasn’t avoided questions, though. I still have to clarify that no, I don’t design interiors, clothes, or lamps (but I would love to!)
I often wonder what would happen if I got to design physical products coming as a screen product designer. Would I follow the same human-centered process or would I try to design pixel-perfect chairs?
Here are some comics exploring this idea.
Note: After each image, there’s a text version of the comic. This is so that they’re a bit more accessible, in case you wonder why the redundancy.
As designers we love great products, however, design fails are great too!
However, companies learn from their mistakes??
Female inventors, scientists, and engineers have discovered countless revolutionary and life-changing inventions that have caused unprecedented breakthroughs in the history of the world.
Everyone is overworked and unhappy. Digital platforms have sucked the last of our attention and sanity. If you read the headlines in 2018, you’d have every reason to feel pessimistic about the future.
But the design experts we talked to–from companies such as Microsoft, Google, Ideo, and Forrester–offer a glimmer of hope. As they look forward to 2019, they agree on one thing: The cold, corporate thinking that has defined the business world over the past several years doesn’t jive with how people want to live. In 2019, people will be more than mere data points; it’s a designer’s job to make sure of it. Here are nine key design predictions for 2019.
The relationship between user experience (UX) designers and machine learning (ML) data scientists has emerged as a site for research since 2017. Central to recent findings is the limited ability of UX designers to conceive of new ways to use ML (Yang et al. 2018). This is due to a number of factors. Firstly, human […]
“Media archaeology—the tightly interconnected history of visual culture and imaging technologies.”
Design is not only about the future, but about what was created before and dissappeared through the ages.
I found this great and provocative project at Kickstarter: